Greetings Prisoners, Hello and welcome to another update post. This weeks update includes a wide variety of additions and changes that I'm sure you're looking forward to I know I am! Here's a list of what's included in this weeks update: New Enchant Levels /pulse update Increased Meteorite Spawns and Changes Gkit Cooldown and Rank Kit changes Electrocution Change Bug Fixes 20% Off Sale New Enchant Levels This week we are introducing an entirely new way to max out your set, these orbs are only obtainable through the mystery man and will be in the form of an enchant orb starting at 0% success rate. Note: You cannot get these enchants anywhere else! Efficiency VI Efficiency VI is a higher level of Efficiency that offers a considerable amount of increased mining speed from Efficiency V. Wearing this is going to give you that one up you need over your enemy. Lucky IV Lucky IV is a higher level of Lucky that offers a considerably higher chance of activating other enchants. Wearing this is going to have you feeling considerably luckier!/pulse update We all love /pulse but it just wasn’t cutting the cake beforehand so we decided it needed a little buff! From now on the range of /pulse is the entire map! But you now have a 30-second delay in between uses!Increased Meteorite Spawns and Changes Meteorites are supposed to be a bit of a gamble offering you a high-risk high reward situation but that just didn’t seem to be happening when mining. So not only are we tripling the spawn rates of meteorites we have also given the number of ores that appear on the meteorites a buff and also made it so that when a meteorite lands it will not start to despawn for 5 minutes! Get hunting Prisoners! Note: With this change we have also decided to remove Emeralds from meteorites entirely! Players that are level 102 or higher will now receive diamonds when mining a meteorite!Gkit cooldowns and Rank Kit changes When we originally released Gkits they were such a change to the way we play and as such had a 5-day cooldown between uses. From now on your Gkits will have a 72-hour cooldown between uses instead of 120! With this change, we are also introducing the ability to tinker rank kit gear at a fraction of its value. You will also be able to tinker Blacksmith gear (At a grand value of 0 energy though bear in mind )Electrocution Changes While we all love Electrocution nobody loves going AFK in their cell and coming back to death without anybody ever stepping foot in their cell. From now on Electrocution will not travel from one cell into another or from the hallway into a cell!Bug Fixes Quest Master daylight savings time fix Axeman was sometimes cancelling other enchants this is now fixed /Jet Logging Mitigation NPC Disconnection Issue Resolved Chests in 1.11 were sometimes appearing invisible this is now fixed Hoarder Quest is now recording your shards correctly To celebrate this week's update we are throwing a 20% Off Sale on the Server Store!