Greetings Prisoners, After such a busy week last week, this weeks update consists of a lot of quality of life and additions to last weeks update. Let's get right into it there is so much to look forward to! Here a list of what's in this weeks update: New Enchants /enchants menu /levels QOL & Bug Fixes 20% Off Sale New Enchants This week we are also adding some new enchants into the mix! Swordsman Tier: Elite Max Level: 5 Sword Enchant Deal more damage to players weilding axes Axeman Tier: Elite Max Level: 5 Axe Enchant Deal more damage to players weilding swords Guard Lock Tier: Legendary Max Level: 3 Axe Enchant Chance to stun a cell guard in place /enchants menu /enchants was starting to get a little too crowded with all the enchants we have so we decided to put it all into one nice little menu for you all! Equipped with the ability to search through all the enchants you are sure to not forget an enchant ever again! /levels Ever forgotten what level you need to be to get that next pickaxe or piece of armor? Worry no more simply do /levels and mouse over the piece you are looking for! QOL & Bug Fixes When you are enchanting multiple items at once the item you are currently enchanting will now rise up so you can easily see what item you are enchanting! Commands such as [blocks] and [item] have been removed from being used in the hubs. The “Wait what time is it quest” is now recording the correct amount of energy This is one you guys and gals have been begging for and after today's reboot, you will be able to access offline players to cells. Satchels are now compatible with the ore exchanger at outpost and will offer the buffed price when selling ores A bug causing players to die from cell guards at outposts has been mitigated Now, what would a Cosmic update be without a sweet Sale? Enjoy 20% Off for this weekend only on the server store!